

1080p, blu-ray and the games are still short with a million cut scenes, open a door cut-scene,climb a ladder, yep, cut-scene.
#UNCHARTED 2 TRAIN BOSS PS3#
Gears is organic, life like.Should we talk about KZ's bad controls made worse by the worst controller in gaming, weird loading, silly boss battles and lazy level design, won't mention the cover system, that would be that kid talking about.Like I said, Your walking BLIND watching vids like that and never playing the game.Gears has COMPLETELY outclassed all PS3 titles this gen.īelieve it or not, I like my needs to pick things up. Have you seen how advanced the Grenade throwing mechanic is in Gears.Throw a grenade on an enemy and watch him come to pieces and splatter brain matter all over your screen.What happens in KZ?, there helmets fall off.lol. That video you posted by the 14 yr old trying to compare hand picked manhandles KZ2. actually land and chase you in Gears2 and you actually ride them.LMAFO. Reavers, that look AMAZING, never land in Gears1.BUT. The characters in gears, good and bad, are the most detailed this gen.Nothing out there comes close, okay, RE5 is really good but I'll ignore those I'm sorry, did you SAY simplistic?.Well, there you have it.You never played Gears, maybe never even SEEN it on a big screen in front of you with a decent sound system. Gears2 even better.UC2 almost broke the PS3.yeah right.Unreal engine for both consoles.everything in gears looks so organic, life like, get shot, blood drips down the screen, chainsaw or grenade an enemy and they come apart in gushing bloody pieces.Play on hard difficulty and watch the locust rush your position.no comparison.Gears the best looking game this gen.I like UC2, but the difference is pretty obvious.

INCREDIBLE.the reavers flying along side the train with 2 locust on their backs firing at you, the dark tunnel section with the wretches, incredible sound and weapons and of course boss Raam. Gears of war 1 has no equal for it's masterpiece.The train level in gears the best this gen.uc2 and KZ2 tried to copy it but need to put in some more work on their game engines.check out the detail in the Berserker. And it doesn't need to be a different path for the entire level, just a few sections of more challenging climbing.īackground looks great, nice lighting with the shadows, naughty dogs best work no doubt.BUT. They just need to add a few more climbable spots to the level. It wouldn't require any new buildings, though possibly a new room or two. For example in Urban Warfare you could try to follow the same path as before only to find you can't because somewhere along the way you jump onto something that falls apart. On smaller levels it could be much easier. This example is a really big level so it's the worst case scenario. Wouldn't it have been great if on hard and crushing Drake went right and the level was more difficult via that path? Yes this requires making the levels bigger and you could argue it's a different level but it doesn't always have to be that way. For example in Heart of ice, Drake takes the left path and Tenzin goes right.


Kneon 4273d ago (Edited 4273d ago know what level you were referring to, what I was trying to say is that some levels, especially the train, just have to be not asking for completely different levels, but different paths through the same level.
